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OK, so the book itself says you can play Dungeons & Dragons with theВ Player's Handbook,В Dungeon Master's Guide andВ Monster Manual. the game and weave togethe r the story experienced by your players. You're the one who keeps it a ll going, a nd this ch a pter is for you. It gives you new rules options, as well as some re fined tools for creating and running adventures and campaigns. It is a supple me nt to the tools and advice offered in the Dungeon Master's Guide. The chapter opens with optiona l rules mean t to help you run cer tai n parts of the game more smoothly. The chapte r the n goes into g reater de pth on severa l topi cse ncounter building, random e ncounte rs, traps, magic items, and downtime-which la rgely relate to how you c reate a nd s tage your adventures. The mate ria l in this chapter is meant to make your life easie r. Ignore anything you find here that doesn't help you, a nd don't hesita te to c us tom ize the things t hat you do use. The game's rules exist to serve you and the games you run. As a lways, make them your own.
Behold the newest enhancement to D&D: Xanathar's Guide to Everything has now been converted to Roll20's virtual tabletop! Full Charactermancer integration means you can build and level up characters easily as you play, while drag and drop functionality for creatures, items, and spells makes Roll20 the best way to incorporate Xanathar's Guide to Everything into your campaign.
See. You gain resistance to lightning damage, and you can breathe underwater. You also gain a swimming speed of 30 feet. Tundra. You gain resistance to cold damage, and you don't suffer the effects of extreme cold, as described in the Dungeon Master's Guide. Moreover, as an action, you can touch water and turn a 5-foot cube Of it into ice, which melts after 1 minute. This action fails if a creature is in the cube.
For lore fans, the Xanathar is a title given to the Beholder who rules the Xanathar's Thieves Guild in Skullport. Skullport is an infamous black market town in the depths by Waterdeep, a key city in the world of The Forgotten Realms. Many Beholders have taken on the mantle of Xanathar, so it isn't clear who is the current one. The book touches on the Xanathar and how its organization generally operates, but it does not provide enough material to make it a part of an adventure (of course many experienced Dungeon Masters won't find this an issue and cobble together some house-rule material).
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