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Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. Elegant Courtier: You'll never beat the bard at being the party face. That being said, druids lack for ranged damage cantrips, so it might be worth keeping. Anyway - it's situational but decent. Levels 1-6 you still want to open with hunter's mark and then tag them with Slayer's Pray. Nothing bad, but not the reason to pick this path. What madman would take this over, say, Sculptor of Flesh? Slayer's Counter: Free attack as a reaction, that causes you to automatically make a save if you hit? Slayer's Prey: Edit: I misinterpreted this ability in my original guide.
Backgrounds in Fifth Edition offer a good place to start talking about the history of characters, but coming up with a full background for a character can be a little intimidating for someone that's never done it before.В Xanathar's Guide has a few class-specific elements that can help like tables for a bard's worst performance or the vice a rogue likes to indulge in in between adventures. It also has a big section full of tables that determine important character details like siblings, upbringing and other points that can help sketch a character backstory during play. There's a running gag that all D&D characters are orphans that were born, grew up and became adventurers, but with this section, characters get a skeleton of a backstory to help shade how they react in play.
Xanathar is a psychotic, crime lord beholder. His many eyes see many things, except for his own limitations. Xanathar's Guide to Everything is an expansion for the fifth-edition adventure of D&D, Tomb of Annihilation. Traps. Who doesn't love figuring their way out of a good trap? The Tomb of Annihilation was already full of mostly puzzle-based traps. The Xanathar's Guide to Everything adds more depth to traps. Aspiring Dungeon Masters can follow guidelines and mechanics to design their own unique traps.
Xanathar's Guide to Everything has fun, Magical Toys. Indeed, plenty of the content doesn't have any impact on the gameplay whatsoever, such as a guide for generating character backstories or long tables of random names for the DM to consult when players insist on speaking to everyone in the tavern. Spell cards for the new spells from Xanathar's Guide To Everything, for Dungeons and Dragons 5th edition (does not include spell cards for the reprinted Elemental Evil spells).
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